New idea once again, add a togglable function where if an icon is queued, it can be clicked to remove the queue or simply dragged away. But, there is a toggleable function that would be easier for mobile users, it's where if an icon is queued, the placed icon costume appears in the icon's OG position, if it's clicked, it removes the queued icon since the icon is smaller when queued and I usually remove a character by accident if I click anywhere except that one position. Note: the icon can still be clicked to remove the queue if the icon queu remove function is toggled.
Cool idea, add another part function to the icon queuing where if you place multiple icons, it overlaps the previous icon and then the icon closest above the character gets replaced in the next loop and then the next icon closest replaces that character in the next loop, that repeats on how many icons you have placed above a character, and if the closest icon to the character is clicked, it removes all icons queued above that character. I spent a couple of minutes writing that btw.
i feel like if this still had the v3 animation system, it would be a bit easier to make animations. maybe im just dumb and cant understand how ts works🥀
I used to have a problem with making more poles, but thanks to this version of cube engine that problem disappeared. Now I can make more poles without any problem.
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New idea once again, add a togglable function where if an icon is queued, it can be clicked to remove the queue or simply dragged away. But, there is a toggleable function that would be easier for mobile users, it's where if an icon is queued, the placed icon costume appears in the icon's OG position, if it's clicked, it removes the queued icon since the icon is smaller when queued and I usually remove a character by accident if I click anywhere except that one position. Note: the icon can still be clicked to remove the queue if the icon queu remove function is toggled.
imagine if there was a ks4 update
Add bitcrush, and reverb effect in mute controls please.
Honestly, that would be a neat idea
Yeh.
Another idea: add tone like in Sprunki Plus on Roblox, I believe you made that game. I'm not completely sure though.
I like it ('v')
My brain stopped working as soon i saw how complicated the codes are
Cool idea, add another part function to the icon queuing where if you place multiple icons, it overlaps the previous icon and then the icon closest above the character gets replaced in the next loop and then the next icon closest replaces that character in the next loop, that repeats on how many icons you have placed above a character, and if the closest icon to the character is clicked, it removes all icons queued above that character. I spent a couple of minutes writing that btw.
WAIT OMEGATCHI WORKED ON THAT???
old polo design and some suggestions as to how to fix certain parts of the engine
how tf do you tween stretches
It's probably broken the way PenguinMod handles the large chunk of code breaks on certain devices
i feel like if this still had the v3 animation system, it would be a bit easier to make animations. maybe im just dumb and cant understand how ts works🥀
should i use the v3 or the v4
V4
im Oranging it ahh
ts so tuff
cube engine
I used to have a problem with making more poles, but thanks to this version of cube engine that problem disappeared. Now I can make more poles without any problem.
A wise man once said:
GIMME V4 ENGINE!!1!!1!
Then they said V5 ahh
YAYYYYYYYYY
haha first (synski here)